Quote:
Originally Posted by Fat Jumpman16
Well I wouldn't go that far...my Whimsicott takes only 61-72% from Lickilicky's Explosion thanks to Charm, and then Charms Dragonite regardless of a Quick Claw activation as well before dying to Fire Punch. I would then be able to take QC with Mesprit and get Dragonite in safely virtually every time since I'd be able to fully cripple it, giving it only a 2.5% chance of paralyzing/burning Dragonite with whichever punch on the switch (six Flashes, two more Charms and paralysis)...etc.
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After thinking about it some more, I realize it was a misplay on my part to use Knock Off against dragonite. Since -2 fire punch can't KO Durant without a crit and memento has priority over QC, I should've just used Memento. Knock Off = (.2)(.2) chance that durant dies because of 2xQC. Memento = (.2)(.05) that durant dies because draggy needs to get both QC and Crit on the next turn to beat durant.
(Status from Punch)(Accuracy)(QC) = (.1)(1/3)(1/5) = 1/150 (not 2.5%) that your dragonite gets statused.
On another note, this team is getting REALLY boring to play because of how incredibly repetitive it is, and I think I'm going to take a break from Pokemon for some time. While having 95% of battles play the same way is good from a consistency standpoint, it's the worst thing in the world when I want something different and new to do.
Jumpman and Peterko.... How the hell did you guys manage to win almost 2400 battles in Pt? I'm not even talking about the team building and in-battle decisions aspect, which was no doubt phenomenal. I'm talking about the sheer amount of time and concentration that you guys put into a 2400 battle streak, and all the times you lost before that final streak. Especially since it takes forever to set up a drapion or registeel sweep. Here I am at 1K battles, after only 1 notable loss, and it's becoming deathly-sleep inducingly boring to play already.