Hey Ambicrow! Glad to see you.
As you said, Terrak/Gothi + Spikes can be a huge problem, but you'll find most spike-setters in OU have little to no time to set them up, since Deo-D gets OHKOed by Ttar's Crunch, Forretress / Ferrothorn can be KOed by Flamethrower / Magmastorm, and Ferro can also be KOed with a combination of SR, VS and CB Superpower. If they can get SR + 2 layers of spikes then I've been outplayed pretty hard and deserve to lose imho :P
Hey, and thanks for the suggestion, but I have no intention of changing Protect on Heatran for reasons detailed in the RMT (mainly, scouting with Magma Storm trapping). The Air Balloon is actually pretty useful as a switch in to Gliscor / Scarfed Landorus that want to sweep if I don't reveal it early.
I'm sorry to say this but it looks like you haven't really read the RMT. For starters, Heatran is already packing an Air Balloon. Second, Dugtrio that try to come in on Heatran get Magma Stormed on the U-turn / switch and KOed through focus sash.
RestoChest Rotom sounds decent, but I prefer Leftovers to negate sandstorm's residual damage. Having to choose between dealing damage and resting when low on health can make or break a game, and Pain Split sometimes enables me to do both.
There's absolutely no way I'm dropping Volt Switch. Right now, Rotom-W is not being used for "power" like the older Specs variant was - he's used to provide switches with VS, WoW support and special bulkyness.
Last edited by ClubbingSealCub; Sep 23rd, 2012 at 2:23:09 PM.