1) When and how would refs/players be rewarded for this? Waiting a possibly infinite amount of time for pay is... awkward. Seven week+ intervals for ASM were annoying, this could be worse.
2) Is there a point/objective? Pointless wandering is nice, but I'd like to have a way to 'win,' and I'm sure I'm not the only player.
3) What does this bring to the table that existing RP's don't have? I can see answers to this, but I'd like to see you justify it.
4) How easy would this be to ref? ASM, Labyrinth, PMD, and Inquisition failed in part due to an overdependence on a few refs and the complexity of the format. I could see this (and admittedly, almost every non battle-facility RP that doesn't have a zarator) running into similar problems, and I would like to know how they could be averted.
For all my criticism, the idea is... intriguing. I'd just like there to be a plot/method of "winning." I love RP, but I'd like there to be some objective or reason to keep me playing. My other criticims were mostly "If the RP can't pass this, it probably should not exist" thresholds. I think you meet some, I think you're weak against some. I just wanted to see your answers and plan.
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