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Old Sep 23rd, 2012, 11:07:54 PM   #6
Sharpteeth
 
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Join Date: Apr 2008
Posts: 232
Circling the sun at 29.783 km/s (actual speed may vary over the next 100 years)
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This is actually one of the best use of Gems I've found:

Sandslash @ Ground Gem
Jolly
Sand Rush

4 HP / 252 Atk / 252 Spe

Swords Dance
Earthquake
Shadow Claw
Rapid Spin

Strategy is simple, switch it in against something slow and weak (Forretress, Deoxys-D) and Sword Dance up. Here's some calcs.

+2 vs Standard Jellicent: (94.54 - 111.16%) Guaranteed OHKO with SR.
+2 vs Gengar: (146.56 - 173.28%) Guaranteed OHKO
+2 Burned vs Sableye: (73.35 - 86.84%) Ok, you lose there, unless you put in around 15% prior damage.
+2 vs Dusclops: (71.83 - 84.5%) Guaranteed 2HKO

You get the idea. Apart from Sableye who survives thanks to Priority Will-o-Wisp, every Ghost type loses. Which means that, assuming Sand is up and with 1 Sword Dance, you can guarantee a spin. Either switch-in, SD, then Rapid Spin or kill their spinblocker, *then* Rapid Spin.

After Spinning, you're still left with something that outspeeds everything up to Scarf Mienshao, with fairly good bulk, power and STAB Earthquake.
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