I'd like to put Quick Feet forward. It's another one that was discussed on the IRC and seemed to be fairly popular as a way to raise CAP4's speed quickly in exchange for a chance your sweep is cut short. It seems like a nice risk/reward situation to have. One could counter argue that it takes away risk because CAP4 no longer has to worry about status, but I personally disagree, as status is still going to be highly detrimental to CAP4 - it'll still be loosing HP or at risk of full paralysis.
To gain much from Quick Feet, CAP4 would have to be very quick setting up and sweeping otherwise entry hazard damage, weather damage AND the status could all add up and limit it to only a couple of KOs - it requires control of the field to be most effective which matches the original concept well.
A major downside is that to abuse it, you'll need a status orb and thus will have to forgo a Life Orb or Choice item, which may or may not be something CAP4 will need. Nonetheless, I feel Quick Feet matches the concept well.
I certainly won't be crying if No Guard was chosen. But I feel there are too few good, low-accuracy STABs available to CAP4 and fear it might work against it too much.
Last edited by Base Speed; Sep 24th, 2012 at 12:59:02 PM.
Reason: Tweaked writing to make it more cohesive and easy to read.