Originally Posted by Fat HAiGAizZ
Gonna have to say that, brilliant as Calad's and Quanyails' designs are, I think using an actual psychic, or a medium, or a fortune teller, or whatever you want to call it to represent a psychic type is pretty much the least creative you could get. Not trying to be mean, but I think the most successful way to go is to use mystical design patterns and giving it a mystical vibe, as well as playing around with color schemes. If you look at GF's pokemon, not a single fortune teller or medium can be spotted (I guess zam is a magician, but not quite the same thing), and most of them are shown to be psychic through colors (espeon, mew, musharna), patterns (medicham, bronzong, claydol), or certain features having mystical feels to them (cresselia's rings, solrock's eyes, girafarig's tail).
With all due respect, I feel exactly the opposite. One very big problem that I'm having with a lot of the submitted designs is exactly that they go for the magical or mystical angle rather than the psychic angle. Magical/Mystical =/= Psychic.
The distinction may be a blurry one sometimes, but I don't think that it's too hard to distinguish. Take a look at a design like nov
's. It's absolutely gorgeous
, but there's nothing particularly psychic about it despite the somewhat mystical angle (that's my only complaint about it, nov, but it's a big one). I don't think that gamefreak is where we should look for inspiation here exactly because they're so bad
at communicating psychic typing visually. Subtlty does not equate to creativity, and clarity does not equate to uncreativity. I want to see very obviously psychic elements from these designs exactly because I don't see them from gamefreak.
Like nov's design, the designs of Birkal
, and KoA
are all fantastic, but I'd just like to see something more clearly visually psychic-evocative as opposed to just magical or mystical.