I'm thinking we should not remove much "risk" from CAP4 by giving it "safe" or beneficial abilities. Quick Feet, Guts, Marvel Scale, Toxic Boost and Flare Boost may have a negative effect, but their positive effects as well as immunity to status they provide can easily be exploited. In the case of No Guard, the risk it gives CAP4 of being hit by an inaccurate move is very small compared to the reward it gets by abusing inaccurate moves itself. Regenerator is just too good. Right now, I'm supporting Weak Armor, as trading Defense for higher Speed embodies a "risky" ability. Aslo, if the simulatos just ramdomizes gender to make it similar to Wifi play, Rivalry would have been a very nice "risky" ability.
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