Originally Posted by Fat CiteAndPrune
I'm against No Guard and Guts/Quick Feet/Marvel Scale. They remove risk, period: once you have No Guard you no longer care about moves missing and once you got Guts you no longer care about status hindering your physical sweep.
Look at any Pokemon that were successful in OU that had these abilities. Was Machap risky to use because of No Guard? Quite the opposite - you could click away that Dynamic Punch only fearing a Ghost would jump in, and anything getting hit by it (bar Own Tempo Slowbro, for example) would take confusion on top of damage, giving you the advantage. Similarly Conkeldurr with Guts is not just safe from burns, he reduces risk for the entire team, acting as a reliable status absorber.
I feel that whatever abilities we choose, they should be rather underrepresented in OU, otherwise we may fail to learn as much as we could from our riskmon.
I feel that Conkeldurr is an irrelevant example to our case for 2 reasons:
1. It resists Stealth Rock while CAP4 is weak to it
2. It gets Drain Punch
Put simply, these two combined mean Conkeldurr cares less about status. Unlike CAP4, who'll take 25% from Stealth Rock, Conkeldurr is taking 6%. Conkeldurr can then smack his opponents around with a STAB Drain Punch and restore all the residual damage he's getting from his status abuse. He cares so so so much less about loosing HP than CAP4 will that it's just not fair to say a status-activated ability is non-risky on CAP4 because it's non-risky on Conkeldurr.