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Old Sep 24th, 2012, 3:26:39 PM   #26
Mari
 
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Join Date: Aug 2008
Posts: 164
Aachen, Germany
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My proposals are Hustle, Reckless, Swarm, Stall, Flare Boost, Quick Feet, Slow Start or Defeatist. I think they all are risky abilities.

The most interesting ability IMO is Defeatist. After two SR hits, CAP4 has no chance anymore. So you have to keep the field free of this hazards - which can be very difficult. Just think about Whirlwind Skarm, Roar Heatran and Roar Eelektross ...

But also Hustle would be conceivable - but only if CAP4 gets a physical alignment ... However Zen Headbutt with 72 % Acc or Megahorn with 68 % would be very difficult to play ...

Swarm and Flare Boost would be safer abilities, however the player is not forced to make use of them - unless CAP4's special attack would be below average ...
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