I would like to add to the support of Adaptability because it allows us to make CAP 4 weaker and still get the same use out of our STABs, in effect reducing the power of non-stab moves, which punishes you more for choosing the wrong coverage move. For example, lets say we make CAP 4 special and give it quiver dance, fire blast, focus blast, earth power, Bug Buzz, and Psychic. You give your's QD, the two stabs, and earth power because you hate missing. Oh ta noes, out pops a specially defensive SD Scizor, you barely scratch it, it SD's, you die to a bullet bunch and now have a +2 adament scizor prized to sweep the remainder of your team. So you go back to the drawling board and decide fire blast is the best solution, but now you have a really big heatran problem as in you cant do jack shit to it and it blows you away with the fire stab of its choice. Now you pick Focus blast, but nope scizor comes back and rains on your parade again, or maybe a SpD. Skarm with brave bird. See the possibilities for "team-building" risk.
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