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Originally Posted by Fat srk1214
This is not equivalent to enhancing risk. We agreed that Hustle was not a viable option on this CAP as accuracy-modifying was NOT considered to have anything to do with riskiness. By that same principle, No Guard's accuracy affecting nature should be rejected.
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I don't think that is why we tossed out Hustle as an option. The reason really is that
Hustle created more probability based risk. No Guard is probably liked so well by people because it flat out removes a large chunk of probability and luck based risk. If you make the right prediction with a low accuracy move with (or against) a No Guard CAP 4, you don't face the chance of a miss.
I like No Guard because it insures that "paper never beats scissors". The player who makes the best prediction about their opponent's actions always wins.
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Provide ONE good way that No Guard actually enhances risk. NOT reduces luck as has now been done countless times
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I thought that most of the examples given demonstrated both at the same time. It can clearly be a detriment when used against CAP 4, but also gives it access to better coverage moves that normally wouldn't be reliable enough to use over other similar options, (i.e. Thunder & Thunderbolt, Focus Blast and Aura Sphere). This all depends of course on what coverage moves we give it, but still you get my point.
Speaking of moves...
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We will then either give CAP4 only very accurate moves, in which case No Guard will be an awful option since it is purely detrimental by making opponents Stone Edges/Fire Blasts/etc never miss or we will give CAP4 moves such as Hypnosis, Megahorn, (heck lets go whole hog and say Zap Cannon) and CAP4 will be DEFINED by No Guard. I cannot see a middle ground under any circumstance in which No Guard doesn't either define the CAP or absolutely suck.
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It is pretty safe to assume that if No Guard is an ability, that it will get some inaccurate moves when we get to that stage. The only concern that I have is that we may go overboard and give it too many good options, (Zap Cannon and Hypnosis especially), and we may have to over compensate in the stat building stage, but I trust BMB and the mods to prevent much of that sort of madness. No Guard probably would be greatly abused to great effect, but I think that the typing and stats will be what will ultimately define it.