Sep 26th, 2012, 4:22:52 PM
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#27
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take into the air...
Join Date: May 2009
Posts: 6,196
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Challenge 3
Quote:
Originally Posted by Fat Rediamond
Thread: http://www.smogon.com/forums/showthread.php?t=3455706
Mode: Singles
Streak: ...
Pokemon:
Gardevoir @Mental Herb (Synchronize)
Scizor @Damp Rock (Technician)
Volcarona @Brightpowder (Flame Body)
Scizor
Scizor [Blade] (M)
Nature: Adamant (+1Att, -1SpAtt)
Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 5/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[Dream World]
Attacks: 39
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Hit
Bullet Punch
Metal Claw
Iron Head
Iron Defense
Air Slash
Feint
Light Screen
Counter
Night Slash
Baton Pass
Endure
X-Scissor
Brick Break
Ariel Ace
Frustration
Bide
Brick Break
Acrobatics
U-turn
Rain Dance
Toxic
Protect
Safegaurd
Return
Sandstorm
Facade
Rest
Attract
Volcarona
Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)
Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]
Attacks: 53
Ember
String Shot
Leech Life
Take Down
Gust
Hurricane
Fiery Dance
Quiver Dance
Heat Wave
Fire Spin
Whirlwind
Rage Powder
Bug Buzz
Flame Charge
Bug Bite
Amnesia
Silver Wind
Flame Wheel
Double Edge
Flare Blitz
Thrash
Bug Bite
Endure
Magnet Rise
Morning Sun
String Shot
Giga Drain
Roost
Tailwind
Signal Beam
Sleep Talk
Snore
SolarBeam
Psychic
Hidden Power (Water 7)
Flamethrower
Toxic
Hyper Beam
Light Screen
Sunny Day
Protect
Safegaurd
Double Team
Fire Blast
Rest
Overheat
Acrobatics
Will-o-Wisp
Struggle Bug
Substitute
U-Turn
Wild Charge
Fly
Round
Leading with Gardevoir.
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Battle 1
Format: 1v1 Singles
Adjust: 0%
Linebacker Dan would like to fight!
"ROOOOOOAR"
RNG PKMN: 15/50
RNG ABIL: 1/3 (Guts)
(15) Gurdurr
Gurdurr (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Item:
Choice Band
Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40
SC: 2
WC: 3
BST: 16
Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Drain Punch
Force Palm
Mach Punch
Ice Punch
ThunderPunch
Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength

"ME PUNCH ME SMASH"
Payback - Payback - Payback
IF (Double Team is used on A1 or A2) THEN (Use Rock Slide - Rock Slide - Rock Slide instead)
__________________
[11:35] <Zarator> My friend always laugh at me for liking young girls
[11:35] <Zarator> I am still within reasonableness^^
 
GP Team - VM for a check!
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