Just wanted to pop in and say that I'm pleased with the current slate. I see the value of all five abilities, so good work team. I'm posting because I wanted to address one bit of an argument:
Originally Posted by Fat jas61292
I just want to comment on the potential slate a bit. First of all we have Illusion. Now, as I have said in a few times already on IRC, Illusion itself is not really risky at all. In all honesty, it is a 100% positive ability who's effectiveness really depends on the rest of the Pokemon. Zoroark is a very risky mon, but that is because it is one of the frailest pokemon there is and that it depends on set up to do a lot of damage. I certainly think Illusion could work, but no more than it could work on any similar concept. It certainly can be on a risky Pokemon, as Zoroark proves, but I don't see anything specific about it that helps the concept.
Illusion is one of my favorite abilities on the slate because it does
have risk. Can you use an Illusion-mon and tell me 100% that your opponent will or will not predict your bluff? Honestly, you cannot. If you give CAP4 a good enough movepool, it could potentially garner a huge reward in one turn by acting as a lure or setting up. The risk you take is whether or not your opponent will discover your bluff or not, and for that, I think it fits CAP4 excellently. It also would teach us about entry hazard management and how well an Illusion-mon can serve early game in relation to late game.
In relation to your argument, jas, I don't buy it. You can't argue that one aspect of a Pokemon is completely reliant on its other aspects. They are all important and will go in shaping this Pokemon. Moxie has no value if CAP4 doesn't have a viable special movepool and SpA. Weak Armor is irrelevant if CAP4 isn't fast enough to abuse the power. All of these abilities rely on other factors; Illusion is no different. It adds the layer of opponent prediction to the concept, which I think is really digging into our concept. How we interact with our opponent in terms of making predictions is a lot more interesting to me than playing accuracy games.
And for anyone out there saying that Zoroark and CAP4 would be abused on the same team, I have no idea where you are coming from. Zoroark gets very little use in OU and is generally regarded as a poor selection of a teammate. It has a niche but it's nowhere near broken. I doubt it would get much use during the CAP4 playtest at all.