3 hours to go. To cut a long story short (I really don't have that much time to spare) you are probably wasting your time if you are trying to convince me to remove No Guard, Illusion, Moxie, or Simple. I've found that these four are imaginative, unique ways of fulfilling the concept by different means, each with their own little thing to teach us - and no matter how much you rubbish them, I am adamant that they are worth our time. I think they have all been justified enough. Similarly, don't bother with adding new abilities.
I want more discussion on Weak Armour. I have said that I didn't really know what to make of it, that maybe it had a little too much risk for not enough reward, or whatever it might have been. I've been flip-flopping on this ability for the whole day, even when I've been trying to do something else, and it's driving me nuts. Maybe it's simply because Weak Armour isn't very imaginative or original - when it comes down to it, we are simply creating a good Pokemon with Weak Armour, which is risky by definition regardless, in the same way that creating a glass cannon with Solar Power or Reckless would be.
I would like to see both criticisms and praises made in this thread to be properly debated. I don't want to see "oh it fits the concept perfectly". Lots of things do this by the interpretation that we as a community took of the concept, in combination with everything else about the Pokemon - where Weak Armour exists in a vacuum as a risky ability, possibly to its credit.
More opinions please. Go.
EDIT: Actually, scratch that. There really isn't anything else to be said.
Slate:
Code:
Illusion
Moxie
No Guard
Simple
Weak Armour
Expect a poll shortly.