I'm gonna go over the second part of the pair I liked before, Flare Boost.
Flare Boost only aids our CAP if it is burned, in which case its attack drops but its Special Attack is increased by 1.5x, and that's a BASE increase, meaning if it were to be used with something like Quiver Dance, the net SpA increase would be 2.25x, not 1.5x.
Flare Boost also works well with some other movepool options like Psycho Shift, where a physical attacker expecting to capitalize on Weak Armor now has to contend with shifted Burns, which actually avoid Burn Damage on the turn shifted, meaning that physical attackers are not an instant stop to CAP4, and in fact may even be walled by it. The only bad news is that our CAP can't use STAB Dream Eater on a Burned foe while it can do it to a sleeping one. There are of course, other Special-based draining attacks.
Not only does Flare Boost have its own inherent risk, it also juxtaposes the risk of Weak Armor well by focusing on power and strategy rather than capitalizing on opponent attacks.
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|