Before we venture much further, I wish everyone would
review the primary ability discussion thread. There were a lot of points made on abilities that are being regurgitated in this thread. In that thread, it was generally established that weather-based abilities and ones that require HP loss (Flare Boost, etc) aren't optimal for CAP4. Make sure that your points in this thread build upon our discussion from that thread. The bests posts here will talk about the relationship between Weak Armor and a proposed ability. Just saying "CAP4 with x is cool" isn't going to cut it anymore. Consider the dynamics at play.