Originally Posted by Fat barone13
So I'm thinking of a scarfmixmence for vgc, intimidate of course, and along the lines of:
It would be great if no speed EVs and neutral speed nature + scarf would be enough to outrun most everything I would want to outrun, but I'm not sure.
What to do for EVs and nature comes down to the diff speed tiers, but I'm not sure how to calculate everything.
I typically use the stats on smogon and serebii for figuring stuff out, but both give ranges for stats and don't tell me which include EV investment and which don't, or if IVs are assumed 31s, or if that variance is part of the range as well.
Any information anyone can provide would be appreciated.
With 108 Speed EVs and a neutral nature, you outspeed unboosted base 130s, which are the fastest Pokémon you're likely to encounter much outside of weather. You're going to have a hard time beating weather boosters, though; for instance, you can never outspeed Modest Kingdra (assuming they put a lot of EVs in Speed), which is the main thing you'd want to beat with Salamence. So make sure you have another plan for dealing with weather.
Originally Posted by Fat Golden Piloswine
I personally don't think that Salamence should run a Mixed set, but if so:
Salamence @ Choice Scarf
116 Atk/140 SpAtk/252 Speed
The goal of this set is for Salamence to outspeed most things, and deal major damage with special moves, as well as physical moves. So Draco Meteor as it's major Special Move STAB move dealing major damage to almost anything, and Heat Wave > Fire Blast, just to give it a real good spread move, and so Salamence is not to walled by Ferrothorn. Rock Slide is good to, but I feel that Salamence needs Protect so either one will do. Then Dragon Rush for a hard hitting Physical STAB move, or Protect if you decide to go with Rock Slide. Either way Salamence should have Protect.
Check out the VGC Strategy Pokedex here
for more helpful hints on Salamence, or other VGC Pokemon!
I'm not at all seeing the value of Protect on this set. Why would you ever lock yourself into a move that makes you totally useless until you switch? And don't ever use Dragon Rush, the accuracy loss isn't worth it.