Throwing my feather weight behind the likes of Moxie and/or Illusion. As I posted in during Primary Ability Discussions... Moxie, on one hand, forces us to play safe - except for the fact that CAP4 has to potential to be forced out very easily while being ripped off a quarter of its HP per switch-in. This means if we switch in at the wrong time, we're pretty much screwing ourselves upside down. Meanwhile, Weak Armour (yes, I want it with a "u") forces us to predict a resisted physical hit and start sweeping for as long as possible, since it'll unlikely get a second chance after surviving SR and a free hit.
Birkal had already put up his thoughts on Illusion, about exploring late-game risks versus early-game risks. With Illusion as a secondary ability, the battle will often turn into a mind game where the opponent attempts to flush out the Illusionist while CAP4 players will try to bluff Weak Armour for as long as possible.
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<Birkal> if pwnemon was my little brother, I would beat some sense into him
<Birkal> and then take him out for tea and scones
<Birkal> and then we'd talk ASB and grow facial hair together
<Birkal> like proper brothers
ASB Player | ASB Ref
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