Originally Posted by Fat srk1214
Like my position on No Guard last time around, I fail to see how Mummy has any relevance to concept in the OU metagame. And I find myself unlikely to change my mind on that. I'm pretty meh on everything being talked about actually :/
Amen to that. There are no abilities that currently stand out that scream "What are the risks/rewards of choosing X over Weak Armor, especially when we have no idea of what stats are going to have. Most abilities currently in contention for being slated just "sort of correlated if you use your imagination.
It's also very difficult because a large part of this is "guessing stat builds" we don't know if Riskymon is going to have low speed that uses Weak Armor in a fashion similar to Shell Smash Cloyster, an average speed attacker into something base 115-esque, or a high-speed attacker becoming reaching nearly 500 base speed at +1.
It's even harder to guess because of how contradictory 'stereotypical' Bug and Psychic types' stat spreads work. Bug types are stereotypically fragile, physically offensive sweepers. Psychics are stereotypically bulky, specially offensive tanks and walls.
I would of been much happier choosing a secondary ability maybe before the final slate for stat spreads, or before seeing movepools, but I understand that wasn't a very viable option given the fairly rigid model we follow CAP with.