Well...Since I took longer than 30 seconds to write this *sarcasm*, somebody probably ninja-ed me and said everything I'm about to say, but...
I have to ask if we really need another competitive ability. Having another risky ability would be cool, but could drastically over complicate things later on when it comes to making stats and a move pool. that, and I don't know what we'd learn by giving it something else competitive. It seems to be redundant, since we are trying to learn how taking risks can lead to rewards, and how much of a risk to take. We have to great abilities that help us learn that; what would a third add?
If anything, I say we explore the risks of No Competitive Ability. If I take the risk of choosing, say, Honey Gather over Weak Armor and Illusion, what rewards do I gain? Or have I just killed my strategy?
Huh...? A funny line? Nah...I'd rather not...