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Old Oct 3rd, 2012, 11:33:37 PM   #37
CiteAndPrune
 
Join Date: Jun 2012
Posts: 203
Poland
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Right, now that we have Weak Armor and Illusion as abilities (sigh...) let's get down to work.


I'm seeing a lot of people advocating risky abilities again, as well as those proposing NTA entirely because 'we can't go any riskier after that stage 2'. I personally feel they're missing the point. Please hear me out.

In the concept capefeather put forth, there was mention of 'risk management' as well. We're at the third ability stage. We have selected two risky abilities, both of which will primarily suit CAP4's offensive sets (although I can see the merit of +1 speed and a turn of distraction on supporter sets). Therefore now is the time to find some neutral ability that CAP4's support sets will select because they aren't planning to sweep. It doesn't necessarily have to be all risky - we just need to pick something that doesn't outclass the other two (with Weak Armor that can be... hmmm).

With that in mind, I throw in my support behind the following abilities:

Shield Dust as in the previous discussion, and I said I'd like it better as a Terciary ability. It runs with the theme of 'stopping hax'. Whether or not it'd outshine Weak Armor/Illusion will depend on stats though, I guess.

To all those advocating Flare Boost, which I'd also support.... I believe that Heatproof is the non-offensive alternative that is worth considering (and I'd totally choose over Marvel Scale as it's not as dependent on stats). It reduces burn damage and reduces CAP4's Fire weakness to a neutrality - it still allows for all the PsychoShift strategies if we decide to give CAP4 that move, but it trades the boosted power for prolonged survivability. Something to consider indeed.

Otherwise, I believe Overcoat is also an option to address another source of residual damage (and interestingly, the x4 Fighting resist CAP4 has will be handy on sandstorm/hail themes that have Rock, Steel and Ice types in the mix).

I still think Moxie deserves another chance on the slate. I'm still opposed to No Guard. And if we go with NCA ultimately, then Honey Gather sounds like a cute idea.
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