I have no idea why so many people are saying NCA or NTA. As is, I probably wouldn't even consider CAP 4 for a team if it didn't at least get something other then what it's got right now. I would at least like the option to be able to take advantage of whatever physical bulk it has, even if that means having to use Honey Gather. But why should we not pick something with some additional competitive merit? These 2 abilities that we have picked are both good ways to explore risk, but they only just touch the tip of the iceberg of what can be considered "risky". We shouldn't "quit while we're ahead" when we can do so much more at this stage. Please someone tell me why NTA or NCA is the best way to go here.
For now, I am putting my Support behind Moxie, No Guard, and Flare Boost. I haven't been big on Flare Boost before now, as it leans a bit closer to "glass cannonry" than I would like, but that can easily be fixed in the stats/move stage. I would take Flare Boost in a heartbeat over NTA.
Last edited by JamesSonofBaboonzo; Oct 4th, 2012 at 12:47:55 AM.
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