Oct 5th, 2012, 6:03:05 PM
Join Date: Jan 2012
Originally Posted by Fat Joeyboy
Cool team dude!
First thing I recommend is putting Stealth Rock over Ice Fang
on Hippowdon. In turn I believe you should replace Stealth Rock with Spikes on Ferrothorn
. This gives you way more passive damage, plus you already have a very competent spinblocker in Jellicent. Hippowdon provides loads of free turns, one of which can be used to lay Stealth Rocks. Ferrothorn also provides free turns and can now utilize them even better by laying multiple layers of Spikes. Hippowdon can also use Whirlwind over Roar
. Its a super small change but you get the benefit of phazing out Mr. Mimes on BP teams(and theres no downside!) Hippowdon's phazing also becomes much more potent as you lay more and more entry hazards; all of which will stay put due to Jellicent's awesome typing!
Onto Jellicent, instead of your current moveset I suggest running Will-o-Wisp over Scald, and Taunt over Ice Beam
. Shadow Ball gives you a STAB attack, and one that hits Starmie for Super Effective damage at that! Taunt and Will-o-Wisp allow Jellicent to act as a second stallbreaker; it also can set the stage for Sigilyph, by helping to spread the much appreciated burn status.
My last suggestion is to change up your Salamence set, try this one out:
(F) @ Fire Gem
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Claw
Its a pretty slight change, but one that I think will really help. The biggest issue with Fire Blast is that missing it against Skarmory or Ferrothorn not only gives them a free layer of Spikes that turn but also alerts them to the fact that you aren't choiced at all. So with Fire Gem Flamethrower you better guarantee the luring and destruction of those troublesome Steel-type pokemon.
Thanks for the rate. I think I will definitely try rocks on Hippowdon and spikes on Ferrothorn.
I'll run the calcs on flamethrower to see if the fire gem is needed but if the calcs work out then I'd definitely prefer to run flamethrower for the extra accuracy.
Originally Posted by Fat ganj4lF
Wait, your SD Lucario set needs some serious
reworking. Investing into bulk is counterproductive with such a frail poke, since you'll be outsped by many nasty things, Magnezone, Max speed Adamant Scizor, and max speed Heatran to name a few. Also, running Lefties means your attacks won't deal enough damage if you don't find an opportunity to SD up, which as you noticed may or may not happen. So, to improve your set, a good idea is to move those HP EVs into Speed and give Luke a more offensively oriented item, like Life Orb. The set would look like this:
Lucario @ Life Orb
4 HP / 252 Atk / 252 Spe
- Swords Dance
- Close Combat
- Crunch / Ice Punch / Bullet Punch
This thing can revenge much more pokes than your set since LO boosts Extremespeed and BP to a respectable power. Also, after a SD, it just shatters common walls, Skarmory is OHKO'd after Sturdy is broken, same for Bronzong and Forretress, and it doesn't fall miserably to Offensive Heatran, Magnezones and such things.
Good luck for your team!
Good spot on the Lucario. I went with suggested EVs as given by PS but that will be a really important change. I'm worried about using LO on Lucario though because of the aforementioned frailty.