I really like Mr. Holiday's ideas. The whole "low PT increases risk" thing is pretty intellegent. With Weak Armor, you're pretty much saying "come at me, bro" to the opponent. The player would have to roll the dice with whether or not the attack would KO. Good idea.
As for the others:
PT: Below Average-Average
ST: Good-Very Good
I see this CAP becoming an incredible offensive threat, but with lower defenses and a mediocre speed stat that can only be boosted with Weak Armor.
As for BSR, I think something in the middle or upper part of the Very Good category would work just fine.
"I am a poor hater." -James A. Garfield
I go by WebsterVC on Showdown, so feel free to challenge me to a UU match.