Agreeing with jas' post in regards to how the defensive side of our CAP should look. We need our CAP to be statistically exploitable in more ways than just Speed to fulfill our goal, yet we also need to give it the capability to work in tandem with the tool we've given it in Weak Armour.
As for offensive capabilities, its kinda already decided that this poke will be in the realms of average in the speed department, and thats what we've been building around, which tethers us to a degree in regards to the PS/SS. The other thing that I feel tethers us is the fact that this mon is supposed to be very rewarding- and with the previous point of average speed in mind, to get the reward that we want I feel we need to be hitting more than just decent/high attacking stats. We need to make this thing worth the risk, we don't want to sit there during the playtest and going "why not just use Salamence?". I feel we need to make this pokemon absurdly rewarding when used right, yet not stupendously hard to make use of, like Medicham, Ursaring, and other incredibly threatening yet risky pokes that never see the light of day (but still not easy).
All this means I ultimately feel our CAPs offensive stats are pidgeonholed already, and were ultimately pidgeonholed from the moent we decided to go with Weak Armor. With this in mind I propose these biases-
PT- Very Good/Excellent
ST- Below Average/Above Average
PS- Very Good/Excellent
SS-Very Good/Excellent/Fantastic (I believe we threaten more with a slightly more specially offensive bias, since special walls tend to be more dedicated to special walling than physical walls to physical walling, which makes them easier to break physically thus needing lesser dedication from our part...eh, maybe I'm getting ahead of myself)
Otherwise known as TM1337 Falcon Punch