here's my opinions on CAP 4s defenses, seeing how that's all we're debating since we're mostly all in agreeance with it being a very good mixed sweeper. it's inherent weaknesses are too rock, fire, flying, bug, ghost, dark. all of them have very reliable common/semi-common physical stabs in stone edge, flare blitz, brave bird, x-scissors/u-turn, shadow punch/shadow sneak (ok I lied about ghosts, so sue me), and crunch. while specially they're not as common. one I'd especially like to focus on is stone edge. Terrakion is a premire user of stone edge that takes a stab and a high base attack. I think it would be a folly if we were to build CAP4 to die from an unboosted stone edge from terrakion. Now this means that if Max ATK Terrakion hits it without a SD, LO, or CBand boost that our pokemon, while it's at max hp, should have the means to survive with at least 1 hp. Whether are poke has to be a complete physical tank (I hope not) or theres just some random 36hp/76def rubbish or it comes built in can and has to be decided later, But Surviving that Stone Edge is what we should strive for. Now specially defensive the threats are probably more common in flying, fire and ghosts but those attacks are not nearly as prominant so i think we can risk it there.
which is why i agree with
Originally Posted by Fat meteor64
PT- Very Good/Excellent
ST- Below Average/Above Average
PS- Very Good/Excellent