Originally Posted by Fat bubbly
So yeah this discussion is getting ridiculous. Look at the posts throughout this thread from me, Electrolyte, tehy, and a few other people about quickstall and you'll see it is much more defined and viable than you think.
For instance, here's a Hail based semi-quickstall team which has had me consistently hovering in the top 20 on PO (yeah it could be higher but I'm a terrible ladderer and have no time atm):
-Abomasnow (LSeed, Focus Punch, Ice Shard, Protect)
-Gliscor (Protect, Taunt, Toxic, Earthquake)
-Tentacruel (Scald, Toxic Spikes, Rapid Spin, Toxic)
-Heatran (Lava Plume, Stealth Rock, Toxic / WoW, Roar)
-Gengar (SubDisable / SubWoW depending on whether I feel like the 75% accuracy)
It doesn't have a transition mon, which is common in the quickstall archetype, but otherwise it fulfils the team style perfectly. I built it around Hail because as people have been saying, hazards are hard to maintain in this metagame (I use Toxic Spikes mainly to get the advantage over sand-based offense teams), so Hail is nice as an extra source of residual damage. Basically, the entire team bar my two entry hazards users abuses residual damage on a massive scale. It's kinda weak to Mamoswine and some other offensive mons if they have godly prediction, but you get the idea; it sacrifices the ability to hard wall stuff like stall is supposed to do (and which it can't in this meta anyway), for the ability to simply stall threats out. Hopefully this goes some way to stopping the "no one has used a viable quickstall team, it sucks" arguments.
Personally I just see that as a balanced team- it just seems like a Kyurem focused special attacking + residual damage goal.
I saw a post saying Hail stall wouldn't have very many options, and IMO that is very false. You actually have more than one option to spin which is very rare with Cloyster, Tenta and Starmie being usable (look into double spin with Cloyster), maybe soon Forry will get Overcoat too. Also, there's a bunch of interesting things like Froslass / Stallrein / Kyurem etc. to look into. The metagame is a bit broken to seriously run it but we could see some real creativity here.
To be blunt good luck finding anything other than a bog standard team that's actually competitive. You can make a small tweak in a set but that's all you're going to get.