inspired heavily by molk's fourth DHP run:
Venomoth @ Black Sludge
252 HP / 4 SAtk / 252 Spd
Timid Nature
Trait: Tinted Lens
- Bug Buzz
- Quiver Dance
- Baton Pass
- Sleep Powder / Roost
oh yeah, venomoth. the cool thing about venomoth is that it is both a standalone mon (as such, one around which teams can be built) and a team player (as such, one that can assist in a team being built). due to tinted lens, mono-bug sweeping is suddenly possible (the number of 4x bug resists in OU is surprisingly low). however, if you should come up against something that forces you out or walls you, it's exceptionally easy to maintain momentum by BPing away your boosts to another special attacker. ANYTHING can benefit from a BPed QD which means venomoth synergizes reasonably well with other mons too - any attacker appreciates the speed boost and any mon ever will appreciate an sdef boost.
the choice between sleep powder and roost is mainly between either a long-term venomoth that can set up multiple times (greatly reduces SR problems) or a highly independent sweeper that can force its own setup opportunities. roost also lets you handle stall even better because you're already immune to toxic. ofc if running another sleep user on the team, roost would be the clear choice
venomoth has the perfect movepool and the perfect ability, but its flaws are equally obvious, and that's where the learning experience can come in. stats that are massively subpar in OU and a relatively crappy typing will all be problems that the team has to work around. in addition we will have to find a way to deal with venomoth's SR weakness if it becomes a problem. but venomoth being a relatively independent mon means that it won't excessively confine the teambuilding process.
Last edited by alkinesthetase; Oct 8th, 2012 at 11:25:27 PM.
Reason: woops, black sludge
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