The problem is simply too much power creep. Stall did have a power creep of it's own with stuff like Regenerator and Rain Dish Tenta but Offense wins Offense vs. stall consistently here. It doesn't matter what weathers beat another- they're just arbitrary upgrades / counters to different offense and stall and the offense consistently beats stall because of Deo-D / Tornadus / Thundurus / Genesect / Terrakion etc. Banning rain does nerf offense more than stall when Torn / Thund / Keldeo are in the equation and it does release the need to counter entire weather team archetypes (packing defensive counters to them isn't a "challenge", it's not possible) in order to deal with those threats but with the current balance of offense and stall as is it will surely take more than just banning weather to create a level playing field.
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