Quote:
Originally Posted by Fat Neliel Tu Oderschvank
well, Orbmie is perfect for offensive teams. With recover it can even be a good spinne runder sand. Tentacruel is perfect under rain with rain dish. Xatu, paired with dugtrio its a nice way to prevent stealth rock and stuff. To prevent the use of entry hazards, just use an heavy offense team that makes your opponent forfeit before they can even think about to click "stealth rock"
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Problem using Starmie as a spinner with Recover under sandstorm, is that you are forced to replace coverage options. I want to know if someone had sucess with Starmie on sandstorm teams, with Water STAB, Recover, Rapid Spin and only one slot for coverage, and wich coverage move would be better in that case. I remember to tried using Starmie with 3 attacks + Rapid Spin, but it was not very good. The problem was the sandstorm residual damage, and the item that I used. If I used Leftovers to mitigate sandstorm damage, Starmie was too weak to pose an threat, and often couldn't defeat any spinblockers, and if I used Life Orb to power up Starmie, the recoil (especially on situations that I've only used Rapid Spin) + sandstorm residual damage + damage from enemy attacks meant that Starmie had a very, very short lifespan, and it often died before even having a chance to spin.
But I never tried to use Starmie with Rapid Spin and Recover at same time, and I want to know opinions because it appears to be interesting.