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Old Oct 13th, 2012, 12:17:19 AM   #54
TruthfulCake
 
Join Date: Oct 2012
Posts: 13
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Quote:
Originally Posted by Fat TM13IceBeam View Post
I did remember a statement that someone made about holding off Trapinch's evolution to Vibrava until L44 because Vibrava is seriously shit.

That said though, I think there's really no difference from Floccesy Azurill and Route 6 Marill (outside of the former being able to fight Cheren... i think?).
Azurill performs fine against Cheren but so do most of the stuff you have at that point (and frankly you should be able to beat him quickly because he spams work up)
Azurill struggles to do much against Roxie because Koffing and Whirlipede both have excellent defense and Azurill does pittance with Bubble.
Neither is Burgh giving it any favours: Swadloon and Leavanny have decent defense, outrun, and destroys an evolved Azurill with Razor Leaf. Otherwise uh... he still destroys it? The best you can really do is overlevel Azurill until L23 for Bounce, which has the side-effect of forcing you to miss out on Aqua Tail until the PWT.
I'm pretty sure Azurill/Marill has no business with Elesa anyway.

So here comes Route 6 Marill, coming at L25 with a 5% encounter chance, with Double-Edge and Aqua Tail available immediately, and you can dump Ice Punch and a Rare Candy onto it immediately for a L26 powerhouse with crazy Attack. The only other con is having to work with low-ish happiness for quite a while, but you have Double-Edge anyway so it's not that bad. Throw in Superpower later, and you basically have mini-Darmanitan.

High
I think. Honestly, the best way to deal with Marill is not to deal with the shit that is Azurill, because Azurill really does absolutely nothing of notable importance from the time you get it until Route 6 Marill, while still being outclassed by Lillipup earlygame, with an absolutely wrecking Leer + Frustration combo (and other things including not being outrun by things early on without bubble spam and not sucking without huge power).

Flocessy Azurill just plain sucks, period. use route 6 marill.
I don't know, I don't think I ground too much with Azurill, but by the time I reached Burgh, it has become an Azumarill, which easily survived a Razor Leaf from a Leavanny 3 levels higher (although granted, I went with Snivy and didn't have Growlithe, which would be a more intuitive choice against Burgh). The game offers plenty of opportunity to train Azurill, from the Floccesy Ranch to the Castelia Sewers, and it shouldn't be hard to get it to naturally evolve before level 21, what with the amount of running back and forth you do in Castelia, or between Aspertia and Floccesy.

As for the Azurill/Marill comparison, true, I guess Marill fulfills all the criteria of being high-tier except for early availability. But one of the main advantages in getting an early Azurill is the head start in EV and happiness gain, which would make for a very devastating Return for levels to come. While it does not overly shine against the first few Gym Leaders, it absolutely wrecks the wild Pokemon and normal Trainers early on. But if those are not important to the player, I guess having a Pure Power Route 6 Marill still pays off till endgame, since the next few Gyms are where Azumarill shines.

I guess the inconsistency of the level at which it evolves might be a detractor. What I did with my Azurill was, I used it sparingly while running around according to the game script because it gains level fast anyway, and I wanted to prevent overleveling it before it evolves into Marill. It paid off - got Azumarill by the time of Castelia.
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