Quote:
Originally Posted by Fat Alice in Strings
Grave is Level 53, and has only 68 Special Defense. The problem I had was that Sandslash could take a hit, but couldn't manage to take another hit after SD. Compare that to Weezing, who can VERY effectively take hits from the physical side and still manage to have a better Sp.Def than Sandslash.
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The biggest problem by far is that Sandslash is just...there. He exists in your party for most of the game without doing anything of note.
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My Sandslash currently has 75 Sp. Defense at level 51 (and for reference 152 HP, 122 attack, 136 defense)
Do you have a special defense lowering nature? Mine has a neutral nature.
As for just being there I'd have to argue against that. I've been using mine a fair bit for hitting poisons, rocks, ghosts (I opted for Shadow Claw over Rock Slide; apparently Sandslash can outspeed most of the Jellies, who knew) and just general hitting of things. But that will probably vary based on people's team mates