Quote:
Originally Posted by Fat Rai13
So yeah, I've lurked around for a bit, finally signed up to the community, and immediately I've always known I'd want to jump into the CAP project.
A rather simple question, I've seen the Newbies guide detailing the various parts that make up the entire CAP Process. What I would like to know is, roughly, how long does it take to 'finish' a project. Ambiguous question perhaps, but I was thinking from the first point (Electing a leader), to playtesting for instance?
I know it runs parallels with Amarquez's question above, but I was asking in general as opposed to the art side. Cheers in advance for the answer.
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It really depends. There have been projects that have been four weeks and projects that have been seven weeks. Typically the Topic Leader will want to go at their own pace. For this particular project, at a guess I would estimate another 2-3 weeks to finish.
Quote:
Originally Posted by Fat Zacchaeus
Why are some CAP BSTs so high, namely the current CAP being pseudo-legendary based on its BST?
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Because they are? BST means literally nothing in terms of how strong a Pokemon is. If your question is "why are they strong" then the point of CAP is to test out an idea in a metagame, and as such are designed to make an impact and be, as it were, ecologically successful.
The current CAP ended up having a high BST because of all the different things we wanted from it. We wanted a very high capability of taking physical hits, a high capability of sweeping on the physical side, and a high capability of sweep on the special side. Ergo, we ended up with a high BST because that was what was necessary to achieve what people wanted.
The low Speed also played a part, as low Speed plus high offensive stats tends to drive up the BST, as far as the BSR is concerned - though this was somewhat mitigated by the high HP.