Quote:
Originally Posted by Fat ntiller
Can I just say that while Sheer Cold allows for some pretty cool sets (Mind Reader/Sheer Cold Articuno, anyone?), OHKO's shouldn't be allowed to be fired off randomly, since they're way too swingy. Would it be possible for the clause to be modified so that OHKO's are only allowed with an accuracy booster of some sort? Just my thoughts after playing around with a couple gimmicky teams.
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As stated earlier in the thread, acc boosting moves besides Mind Reader/Lock-on don't effect OHKO moves. If Arty was the only one, though, it could work. Dat Tiptoeing Tectonics 4x weakness. Seriously, half health upon switch-in is not fun. And lolsmeargle. Of course, the complex ban in place might be too "unfriendly" to new players, especially considering most new players start with OU or Ubers (Charizard's usage ranking is my proof of this).
Albeit, I'm no expert at Ubers. Haven't laddered at all. Only a few pseudo-competitive battles with my friends. It's ultimately up to the people who actually know Ubers; I'm just putting my though process out there.