I think there's a little bit too much risk mentality with not enough reward. It's obvious that the CAP is supposed to be risky, but I think at this point in the project, unless we give some really good offensive options, the consistency of Aurumoth performing its role to a proper degree during the playtesting won't be as high as we'd like. I'm not suggesting we give it more reward simply by slapping good moves on it. I rather mean that we should look for more ways to reward Aurumoth by managing what risk we get from our movepool.
For example, I think we should allow only one of Close Combat or Superpower, but additionally allow Cross Chop as well. Having one of the Defense-lowering 120 BP other Fighting-type moves as an means that you are essentially stuck being OHKO'd by a revenge killing Pursuit user. However, with Cross Chop as an alternative, the reward comes in through the means of whether your opponent's own risk is heightened as well. They do not have a lot of risk sending in a Choice Scarfed Pursuit user when you're clearly fodder for that, which many teams will become accustomed to doing. However, if you run Cross Chop instead of Close Combat/Superpower, your reward now comes in that instead of doing as much power before, you have negated a potential weakness that would have been a surefire counter before. It goes into the physiological part of battling, I suppose. By not becoming more consistently weaker in that area, you have found reward already in Aurumoth.
I also want to take the time to say that the last thing we need is to add another rain-mon to our CAP repository. If Aurumoth finds a weather it prefers, that actually ends up removing some of its risk in that the situations that it consistently gains reward without risk increases. You could argue that the weather might change, but that is risk you'll immediately know you'll have or not as soon as a match starts, meaning you'll be able to play "riskily" without the actual risk. Not what we're going for. As such, allow Thunderbolt, but Disallow Thunder and Hydro Pump. I'm on the fence about Surf, as it's nice coverage but won't exactly be molding Aurumoth into any rain teams that easily.
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