I'm glad that this discussion is starting. It doesn't seem frivolous at all - and I'm in favour of almost all those options, jagged_angel. The better that many among them are risky moves in themselves, or represent risky tactics. It is a shame about Doom Desire though, although Future Sight is there at least. It'll probably be deemed non-competitive, but for flavor reasons I'd love to see Future Sight (and also Dream Eater even if every other healing move was disallowed) in Aurumon's arsenal, providing situationally useful moves that offer a great reward.
I don't know about Megahorn either, I find it might be a bit too powerful, and... Attack Order was mentioned but I honestly don't see it working outside of Vespiquen. On the other hand weaker Bug moves like Silver Wind and Bug Bite (even without Technician) fit the design and I'm hoping to see them making their way onto the level up (or egg) moves lists.
The wings are fit for Hurricane, and Heat Wave (as opposed to Flamethrower); it's because of the tail that I suggested Aqua Tail for its Water STAB, as really, that'd probably be easiest to justify flavor-wise, as opposed to Surf and Hydro Pump. Charge and Charge Beam seem like good choices too to round out Electric moves, and for all the eyes I think Mean Look might deserve a chance (as locking oneself into 1v1 is in and of itself a risky strategy, when you need the timing to do it and waste a turn and a moveslot just to stop the opponent from switching; but Stored Power sets could probably get away with it, if they set up on something harmless).
I'm a casual Smogoner that mostly frequents the forums - chances are you won't find me on IRC that often. If you want to talk shoot me a PM please, I'm not on every day but I'll eventually reply.