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Old Oct 26th, 2012, 12:37:04 PM   #3
Seth Vilo
 
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Join Date: Mar 2009
Posts: 426
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This was gone over in the last thread. Apparently it's a cardinal sin to lower a defensive Pokemon's health at all - even by a point - for these magical numbers (Life Orb, Leftovers and Poison Heal), no matter how efficient it may be...

Mind you, I always do anyway. If we're not going to change the actual analysis, maybe a mention in OO of what the number actually is so new people get acquainted with PokeMath.

Mind you, I believe the sets that utilize Substitute are better off with 248 HP, since from what I understand Substitute works better with an odd HP number so you can theoretically Sub 5 times with 1 HP left (not counting Poison Heal).
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(And it's Vilo: veye-low, like the i in pie)
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