Time for another round of points on the currently discussed moves... and I'm still of the opinion that 'less is more' in our case. Jas explained it well enough though, so I won't reiterate the points.
On elemental Punches (and Icicle Crash) - I don't feel strongly either way, I'd say allow them, but I expect the final movepolls to skip over them anyhow.
Focus Punch and Pursuit - risky indeed. Allow them just to see if someone can fit them into the final movepoll meaningfully with the rest of options we gave Aurumon already.
Priority - allow Sucker Punch, but disallow Extremespeed. I wouldn't mind seeing Quick Attack as Aurumon's 'reliable' priority however, it has the same neutral coverage as Extremespeed, but half the power. What was it earlier that BMB posted? 'Would you use this if it had half the power?' If the point of reliable priority is to decide 'do or die' situations even unboosted Quick Attack might be worth it to save the day... that, or Shadow Sneak, bad as it is, I wouldn't oppose.
On Hi Jump Kick - disallow, but maybe allow Jump Kick since it's been brought up. HJK would make CC itself redundant, with or without No Guard, since hey 10 more base power. With CC and (No Guard) Focus Blast it really has enough Fighting coverage variety.
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