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Old Oct 28th, 2012, 9:37:57 AM   #24
ZhengTann
 
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Join Date: Mar 2012
Posts: 1,148
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Let's start off with the less conflicting status moves. I'm for allowing WoW, Stun Spore, T-Wave, and Glare - basically I see simple risk/reward scenario here:

Quote:
Originally Posted by Fat Competitive CAP Player
Should I use these status moves on Aurumoth? Its not even that bulky enough to tank enough hits for repeated status-spreading. What if my opponent switches in and force me out? Should I paralysed that Volcarona, or Burn that potential Garchomp? Granted, why am I this stupid to run both status moves in the first place?
There you have it. Not many would waste Aurumoth's attacking stats to do a support job when there are many others in OU - pixies immediately sprang onto mind - who can do it better. Now onto the minefield - boosting moves. Cotton Guard could be allowed - though I doubt any sane opponent will continue using physical attacks on Cotton Guard Weak Armour Aurumoth just to aim for a Stone Edge critical. Onto the speed boosters -

Quote:
Originally Posted by Fat Summary from HAiGAizZ, Nyttyn and Korski
With 94 base Speed, a +1 simply isn't enough - not when even the likes of Salamence, Garchomp and Terrakion runs Scarf, and they're at base Speeds 100, 102, and 108 respectively! Yes, we need the boosts, but no, we don't have the bulk to grab 2. It's either take one boost and risk dying to a Scarfer-in-waiting, or risk 2 boosts only to die by the 3rd turn. The risks far outweigh the rewards. And we're not even talking about the non-Speed-boosters.
So allowing Quiver Dance and Dragon Dance wouldn't overpower Aurumoth to me. It simply provides a safer access to extra speed without having to resort to taking 2 physical hits using Weak Armour (heck, even Weak Armour variants would appreciate this). However, I'm against allowing Shift Gear. +2 neutral Speed turns Aurumoth into an unstoppable racer in a single turn, outspeeding even Scarf Jolly Terrakion with a mere 144 EVs investment. Add that to +1 Base 120 Attack, coupled with the correct coverage moves, renders Aurumoth a pretty safe, solid physical sweeper. Just +2 Speed with Agility won't cut it, though - Aurumoth would still lack the raw power to sweep effectively. Tail Glow, Swords Dance, and Calm Mind fulfil a completely different role, given Aurumoth's middling Speed - unlike the Lati@s twins, who are already sitting at a blistering base 110, Aurumoth can only break walls should it lack the Speed boosts, not sweep.
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<Birkal> if pwnemon was my little brother, I would beat some sense into him
<Birkal> and then take him out for tea and scones
<Birkal> and then we'd talk ASB and grow facial hair together
<Birkal> like proper brothers

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