Ok, let's start this from the very beginning:
1.) splitted Choice Sets into both Choice Band and Choice Scarf set.
» I put Scarf > Band for now as it seemed more reliable to me even though it's hitting significantly less hard than the Swords Dance and Choice Band set. Base 102 Speed is enough to outrun most other Choice Scarfers and it's meant to revenge kill anyways, so no absurd raw power is needed here. Terrakion and Latios are the only common faster Scarfers lately but they shouldn't be all too much of a problem with proper team support.
... uhm... guess I should put that in AC as well..
2.) set IVs on SD set down to 10 and will keep it there.
» I checked both variations and it doesn't seem to be too much of a loss for Garchomp to drop its Defense. I did some damage calcs with all physical attackers in the current Top20 and there's no Xhko that will change at all. Breloom's Bullet Seed still needs 4 strikes to actually KO, but even with 31 Def IV, this wouldn't change. It's also way too important for Garchomp to survive Genesect's Ice Beam, as this certianly helps to pull of a late game sweep.
.. If it makes you happy, I can set the IVs back to 31, but giving Garchomp a Hasty nature in return, which will drop its Def below its SpD, which means Fire Blast can be put in AC.
3.) implemented alexwolf's Stealth Rock + 3 attacks set.
» It looks really nice and I think it will do a nice job over all. Maybe it will replace the Support set at all, as they have similar movesets but alex's version is way more aggressive in the end (which again is one of Garchomp's main attitudes). However, I haven't really tested it the day ago, and it's going to be a really, really annoying week for me =_=' Maybe alex might help me out with this one a bit, telling some more benefits and downsides apart from standard Chomptalk?
*this by the way means, I'm going to scratch the Support set completely, so I ignore any suggestions / questions about it to make this thing shorter.*
4.) changing items on SD set to Yache Berry / Leftovers.
» Keeping Salac Berry and Life Orb to AC, as they both have good use on Garchomp. It seems I can be manipulated too easy when it comes to switching items on analyses. I promise this won't happen again. So, for now I think this is the best way for this set to work.
5.) Will add PK's suggestion of taking CB Haxorus as a partner for Scarf Garchomp in AC. Dual Dragons always work, I'm using CB Haxorus and CS MoxieMence along each other and they work too.
6.) @shrang:
» willing to consider Focus Sash and Swords Dance for the Offensive Stealth Rock set, you're right that it actually beats Terrakion 1v1 in a lead battle, but i hardly see this will ever take place at all.. And since Rough Skin is Garchomp's only legit ability outside there for now, I see nothing that this certain set will have in advantage over the others, though. Any set will survive an unboosted Close Combat easily, letting Terrakion take Rough Skin damage thus breaking its Focus Sash.
..Ok, I guess that's all for now. I will implement said changes after submitting this post so don't overrun me within a few seconds please ^.^
If I missed out something, let me now and I'll come back on it.
Last edited by Husky; Oct 29th, 2012 at 7:20:38 PM.
|