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1.) splitted Choice Sets into both Choice Band and Choice Scarf set.
» I put Scarf > Band for now as it seemed more reliable to me even though it's hitting significantly less hard than the Swords Dance and Choice Band set. Base 102 Speed is enough to outrun most other Choice Scarfers and it's meant to revenge kill anyways, so no absurd raw power is needed here. Terrakion and Latios are the only common faster Scarfers lately but they shouldn't be all too much of a problem with proper team support.
... uhm... guess I should put that in AC as well..
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Have you used Garchomp at all? ScarfChomp was not used at all on the Suspect ladder, and isn't used by any good player in OU now. It's weak and it's set up upon too easily. Every Choice Scarf used these days either has access to U-turn or a stupidly high powered move (Keldeo's Hydro Pump in the rain). The whole Scarf Dragon thing is done better by Salamence, who can sweep teams by itself with Moxie. Scarf Landorus isn't as popular as it once was with Sheer Force becoming its new best set, so they're basically sitting at the same speed. Even Latios does it better in this scarf and speed obsessed metagame.
Now let's look at the much superior Choice Band set. The only things resisting your STAB moves are Skarmory, Bronzong and Heatran. Skarm is uncommon these days, Bronzong is extinct and Heatran has dropped in popularity due to rain and Gene+Dug being more common. With those out of the way, you're free to come in on something such as Tyranitar or Terrakion locked on SE and just click a button to OHKO/2HKO most of the tier. You can even come in after Sheer Force Landorus has killed something and just smash it with Outrage. Unlike the other CB Dragons, Garchomp can come in repeatedly due to its defenses and SR resist. It's better than Haxorus as a Bander, and putting it as the 3rd set makes me wonder if you've tested any of these sets..
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2.) set IVs on SD set down to 10 and will keep it there.
» I checked both variations and it doesn't seem to be too much of a loss for Garchomp to drop its Defense. I did some damage calcs with all physical attackers in the current Top20 and there's no Xhko that will change at all. Breloom's Bullet Seed still needs 4 strikes to actually KO, but even with 31 Def IV, this wouldn't change. It's also way too important for Garchomp to survive Genesect's Ice Beam, as this certianly helps to pull of a late game sweep.
.. If it makes you happy, I can set the IVs back to 31, but giving Garchomp a Hasty nature in return, which will drop its Def below its SpD, which means Fire Blast can be put in AC.
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Are you saying that beating Genesect is more important than taking every physical attack in the game significantly better? You're now suddenly more prone to being revenge killed by Dragonite, Breloom (yes this is very big as Garchomp is one of the few offensive sweepers that actually take a +2 Mach Punch), Scizor, Azumarill. Please take into account that hazards are very common and you're not likely going to be using a 100% health Garchomp. And not only this, but by making it sound like Genesect is the #1 revenge killer/problem for this set, you're misinterpreting what actually does kill Garchomp, and I'll tell you what they are. Lati@s, Keldeo/Starmie in rain, Tornadus-T, Terrakion and MoxieMence. I think Ferrothorn can now 2HKO with Gyro Ball/Power Whip instead of 3HKO, but don't quote me on that one. If you're going to be doing something like this, at least use shrang's suggestion, and put it in AC. Finally, Aqua Tail should definitely get an AC mention, so should DoughBoy's suggestion.
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3.) implemented alexwolf's Stealth Rock + 3 attacks set.
» It looks really nice and I think it will do a nice job over all. Maybe it will replace the Support set at all, as they have similar movesets but alex's version is way more aggressive in the end (which again is one of Garchomp's main attitudes). However, I haven't really tested it the day ago, and it's going to be a really, really annoying week for me =_=' Maybe alex might help me out with this one a bit, telling some more benefits and downsides apart from standard Chomptalk?
*this by the way means, I'm going to scratch the Support set completely, so I ignore any suggestions / questions about it to make this thing shorter.*
6.) @shrang:
» willing to consider Focus Sash and Swords Dance for the Offensive Stealth Rock set, you're right that it actually beats Terrakion 1v1 in a lead battle, but i hardly see this will ever take place at all.. And since Rough Skin is Garchomp's only legit ability outside there for now, I see nothing that this certain set will have in advantage over the others, though. Any set will survive an unboosted Close Combat easily, letting Terrakion take Rough Skin damage thus breaking its Focus Sash.
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Quoting these together because they're similar. I've used a Focus Sash SD lead Garchomp with SR and it has been successful. So have other good players. Your moves are SR / Outrage / Earthquake / SD or Fire Blast. Fire Fang is weak unboosted, you probably don't even OHKO anything 4x weak to it, so get rid of it. Rocky Helmet is AC, it's a waste of an item. With Sash, you're guaranteed that SR. With LO, you get that extra bit of power if you don't have time to boost. With Rocky Helmet.....you get that extra bit of damage on Starmie and Tentacruel, both of which can heal it up easily.
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Originally Posted by Fat Arcticblast
I honestly think that the Choice Scarf set deserves a spot in the analysis, if not at least an OO mention. It's supposed to be a revenge killer. It's good at revenge killing - arguably as good as Terrakion, better than Landorus-I and far better than Thundurus-T. If the only +100 revenge killers we can have an analysis for are Thundurus-T, Landorus-I and Terrakion, either we're grossly underestimating Garchomp or this metagame is even worse than everyone says it is.
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Really? Saying that Garchomp is as good of a revenge killer as
Terrakion is far-fetched, and it's definitely not better than Thundurus-T. If you played in this recent suspect round, you'd see that for a lot of people, their only electric resist was Latios or Ferrothorn, both of which are easy to wear down. Once they're on low enough health, Thundurus-T can literally pick off a rain team frighteningly easily.