Quote:
Originally Posted by Fat EBeast
Example situation
Let's set an example such as in a match where Braviary has been strutting around and wearing down say an opponent's Regirock constantly by just being there are forcing it to come in. Let's assume that just Stealth Rock and a layer of Spikes is up, every time that Regirock switches into Braviary to try to check it it takes 26% right then and there. Since Braviary is capable of forcing out Pokemon just by threatening to set up it can take Stealth Rock damage, set up a Substitute on the switch, and then Roosting off all of the damage after it has lured in Regirock. Without any other sort of damage on Regirock its getting worn down by a remarkable margin after 3 switch ins counting Leftovers. Without any additional support Regirock is very prone to being worn down and can't last enough to match Braviary who has Roost to constantly heal itself. If those teams try to pack a Wish passer to try to keep their Rock-type alive, they just give Braviary some turns to start setting up while they desperately try to heal up their Rock. If a Braviary is facing the opponent's team, the opponent at that point has to either allow their Rock-type to get worn down or go to their Wish user to try and heal up their best check to Braviary. In other words, pick your poison. Go into your Rock-type and get worn down by hazards to the likely point that Braviary can force a set up and break through or try to get your Wish user in there and give Braviary somes free set up opportunities. By attempting to heal your Rock-type Braviary has gotten up a Substitute and a Bulk Up. By the time the said Regirock or whatever Pokemon has come in Braviary can set up a 2nd Bulk Up right on the spot and start a chain that not even a STAB Stone Edge will be able to break. I understand that the whole Wish situation is a little situational as it's assuming that Braviary is constantly out, but hopefully some of my point that I was trying to get across actually did manage to get across. If not I'll try to say it again in short: Rock- and Steel-types are easy to wear down with Spikes as they lack reliable recover and Wish users that would help them for this are easy targets for Braviary to set up on.
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I just want to talk about this example for a bit, and explain how incredibly skewed towards Braviary it is. If you're using Braviary against any sort of decent team and manage to set up both Stealth Rock and Spikes, then later on in the match get Braviary in safely
three times, then you need to be tested for performance enhancing drugs. Against a team that has any clue what's going on, the turns taken to set up those hazards will likely lead to Stealth Rock being set up against you, or some dangerous sweeper doing the same. Once this happens, being able to get Braviary in against something it can force out on three seperate occaisions is an incredible feat, especially considering how slow the Bulk Up set is; as long as the opponent doesn't fuck up and leave in something you can set up on, you're not getting a chance to do so. Against a more defensive team then yeah this situation is more likely, but offense has little trouble keeping enough pressure on Braviary so it cannot set up.
Just wanted to point that out I'll make an actual post later !!