Embirch's Secondary ability is to do with its more defensive style of play. Battle Armor combined with Embirch's design opens up a few different ways of interpreting the way the ability changes as Embirch grows. The four abilities suggested could massively change those interpretations depending on how the vote goes!
This is a single bold vote
. Please do not bold anything other than your vote! An example of this sort of vote is shown below:
My Preferred Entry
Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Please only post your votes in this thread. Discussion is not allowed here. You can always find me or other CaP Contributors in #CaP if there are any questions.
Here are your four voting options:
Battle Armor (Armour)
You have 24 hours
ish... If two abilities are very close together I will take this onto another vote to separate the two abilities.
What we have so far:
Names: Embirch and Flarelm
Type: Fire/Grass & Fire/Grass
Abilities: ???/??? & Rock Head/Battle Armor (Armour)