Okay, discussion has been open for nearly a day, and I want to give my thoughts on the situation.
Firstly, let me stress this itty bitty fact.
WW WOULD NOT HAVE GOTTEN A FULL MOVEPOOL MOLLUX. HE WOULD HAVE GOTTEN A FRESH MOLLUX, WITH ANY MC EARNED ADDED IN.
Now that THAT'S out of the way...
Battling:
The RNG-targeting system has to go. It makes the enemies easy to beat, with the right numbers. From now on, wild Pokemon will make the Leader their priority. They may target others to activate subs, or just to give them a big blow, but the Leader is public enemy number one. Why? Because if the leader falls, it's GAME OVER.
If you choose to attack a nest, it's guaranteed that the 'Boss' of the nest (more on that in a bit) will attack you as well. How many of his/her/its minions stick around, though, is different for each species; from 0-2.
Also, the difficulty needs to be ramped up with marauders, as well as befriending (more on that later). I've been convinced that if rewards are going to be around TLR difficulty, They need to be earned at TLR difficulty. As such, Marauder Pokemon encountered at night will be itemless parties of three, and ones encountered during the day will be itemless parties of two.
And that moves me on to my next topic:
Befriending:
Befriending needs to be a lot harder. Like, a lot. I liked ww's idea, and I think I want to stick with it; a 'duel of champions'. This would also result in a nest overhaul, but having a 'Boss' species leading a nest makes more natural sense to me. So I'll probably do away with Befriending stats altogether, and just call it Impressing.
Items:
I want to stress something else. ww had a .01% chance of finding that Big Root. Wobbanaut and Yarnus can confirm this, as well as zarator and Engineer. I've been convinced, however, that its mere possibility of being gotten is bad. A no-no. So, and Items that aren't acquired from making a nest extinct or defeating a Mini-Epic will have a CC cost of no more than 6; and even 6 will be rare.
That's basically what I wanted to talk about. There were some things that are a part of Pokelution that didn't happen in this first Beta run, and maybe we can address those in take two. For now, however, keep discussing!
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