Join Date: Sep 2011
I am an "Andalite Bandit." Shiver in fear while you can, Yeerks. We're coming for you!
Originally Posted by Fat Jangrafess
I'm going to start my Red version again, so I think I'll do a scramble rather than a Nuzlocke for a change! I can trade. Reasonably hard please. I don't mind not using my starting pokemon, but have a slight preference for Charmander if you'd like me to use one! Cheers m'dears.
Bulbapedia revels in its awesomeness. It must solo Misty as a Bulbasaur to evolve to Ivysaur. It must learn the move Solar Beam to evolve to Venusaur. As a Venusaur, it must know and keep Solar Beam and Hyper Beam as two of its moves at all times, and it cannot use Hyper Beam in battle unless your battle style is set to "Set".
This Jigglypuff is a great singer, and must put all its opponents to sleep with Sing first.
Furthermore, this Jigglypuff is proud of itself, so it will only use level up moves.
Must learn every level-up move, and no TMs. Must solo one gym to evolve. Must solo 2 E4 pokemon, and one of your rival's in the E4.
While Forgetful can use Amnesia (and in fact, it needs to learn and never forget it), whenever it uses it, it ends up forgetting one of its other moves for five trainer battles.
Notes: Forgetful needs to participate in those battles for them to count. The move Forgetful forgets can be determined by using one of the following methods: rolling a die or going to an RNG (the one you used for Espeon65's challange will work just fine) and inputting 1 and 3. For the die, 1 and 4 mean you forget the first of the 3 moves, 2 and 5 correspond to the second, and 3 and 6 the third, and the same applies to the RNG, just ignore the mentions of 4, 5, and 6. Multiple uses of Amnesia stack, and the second move must be determined by a coin flip. Also, for some inexplicable reason, using any items (not called Poke Ball, Great Ball, Ultra Ball, Master Ball, or Poke Flute) on Forgetful tends to cause the same effects as using Amnesia. Note: In the case of TMs and HMs, the move that would be temporarily forgotten cannot be Amnesia, the move Forgetful was just taught, or the move it forgot in place of said move. Also, because Forgetful forgot which Elite Four member used Fighting-types, the member it had the easiest time against and such wanted to solo, it took a random guess as to which one it was. As such, go to an RNG and put in the numbers 1 and 4. The number you get corresponds to which Elite Four member Forgetful must solo. Note: If you get an undesirable result, you can use the RNG again at the cost of one of Forgetful's non-Amnesia moves (again, RNGed) for the entire Pokemon League.
Awaiting two more pokémon.
You get Random the Gyarados!! First, you must BUY the magikarp from the salesman. As a magikarp, the only restriction is to evolve it ASAP. Upon evolution, however, you have a few things you'll have to do:
Once it evolves, roll a 6-sided die. What you get is what Level up move Random gets. 1 is the first Level up move and so on.
Flip a coin: If heads - Strength. If tails - Surf
Go to a RNG and input 21: Whatever number comes out, Look down the TM list from the top that Random can learn and follow that until you reach the move that matches the result. (EX. If you get 12, teach it Tbolt)
The last move is your choice.
Solo Giovanni, your rival's first and second non-starter poke every time (after you evolve), and Bruno. Have fun :D
Originally Posted by Fat Jangrafess
My Heart Gold Scramble. (I still need five pokémon!)
The three dots represent the feeling you will get using this pokémon.
Why, you ask? Because as it is one bulky critter, it does not want to kill its opponent with normal damaging moves. It can only learn one damaging move, and it must be magical leaf for obvious reasons.(you can use tackle until you learn it) Look at its leaves!!! Anyway, besides magical leaf, it can only learn supportive (non-damaging) moves. One of these has to be poison powder / toxic. As it feels really bulky and wants to show it off, he has to switch into any and all attacks your pokémon currently on the field will not be able to survive, as it wants to protect them from fainting.
To evolve for the first time, it must do so successfully 15 times (meaning it has to knock out the opponent you had to switch into). To evolve for the second time, it has to do so an additional 10 times, but knock the opponent out with only using poison powder / toxic (you can use other moves to support yourself in doing so, like synthesis)
Have it solo an elite four or the champion, it's your choice which one.
Every time it tries to learn a level-up move, flip a coin; Heads, you MUST teach it that level-up move. Tails, it CANNOT learn that level-up move, even by TM. You may teach it any TM and HM move you want without restriction.
For your HG scramble, you get Fang the Zubat. Catch Fang ASAP. Obviously, Fang likes biting things, so you'll have to let him bite things.
If you Solo Clair Fang, you can learn one move of your choice in the place of any move you have.
Originally Posted by Fat Ariel9
Thanks guys, these are all GREAT challenges and I accept them all. Three down, three to go! I love Random the Togepi because as a kid playing Crystal I used to challenge myself to basically use Metronome as much as possible, so if you want to add a little more restrictions to that challenge, go ahead!
And I only just now realized I've never actually had a Pikachu in my team. Plus the dices are something I never played while playing Pokčmon. This is going to be so much fun.
Boosted difficulty? Ok, solo your Rival at all times after you have a move other than Metronome. Also, solo Aronn of the Elite 4. Note that during these solo's, one pokemon MUST be solo'd using ONLY Metronome.
Notice: will be inactive for a day or two. Shouldn't be more than 2 days.. Sorry, please forgive me.