I really hate to repeat myself. I haven't complained about loser gaining points, nor do I care. I suggest that you read my main suggestion tyvm.
I say people cannot no longer complain about this on the chat because the moment "ladder rating issue" pops up you guys mechanically answer "it's the way it is" and proceed to ignore him / her. Case and point, heh. And most people's come to accept it the way it is.
It still happens. And I am offering a solution. Other than our current solution, just ignoring as if this doesn't happen.
And rofl main chat....
I am aware of the suggestion for a rating range for matchmaking. I'm trying to comment and add on it, saying that the rating range for matchmaking need not lead to empty ladder and long queue times. It will lead to long queue hours if we intend to make every battle the case of winner gain points, loser lose points. It will not lead to long queues if we make it so that winner doesn't lose points and that's enough. And even if this were to lead to long queue times, I'd rather not play and wait longer for a battle to climb up than play more and lose more rating?
There's a reason why people think the current ladder is a joke.
Last edited by Amarillo; Nov 8th, 2012 at 3:17:46 PM.