Originally Posted by Fat Amarillo
The only difference I have seen (from a user standpoint) with the new ladder is that whenever you lose points via winning, it says "ladder failed to update." It doesn't fail to update, though. It just masks the fact that you lost points that way. Just stops the majority of careless people from whining. If you check /rating before and after you will realize that it has dropped. I guess from the programmer standpoint, you intend to simply ignore that battle for rating update purposes?
I guess a blanket ignore is plain easier to execute than implementing a rating-range in find battle queues.
I don't think this is accurate, though I may be mistaken. This happens becuase the ladder actually crashes temporarily, though usually you still gain/lose the points you should have anyway. Everytime I have managed to check though I have gained the points that I won however if you are losing points for winning care to post a log? As I said before I havn't seen this in months and (I believe) this is unintended.