As a note, I was originally going to make this thread now to get a head start on the playtest but didn't have time to today, so I asked if anyone else was willing to do so, and nyttyn very kindly stepped up to the plate, so thank you very much for doing so, and to everyone else on #cap who helped out with it.
Could have chosen a better title, but oh well...
EDIT: Actually I think I'll change it. There, much better. More official and all that.
I'd switch the slashes on the QD set as Psychic is much better with Focus Blast and Psyshock much better with Hydro Pump.
I'd also advise slashing Overheat with Trick and maybe slashing Weak Armour on CB (sort of reverse Moxie) and I'd probably prefer to run the first set's moves with No Guard anyway but no comments aside from that at first glance:
Also add the following sets:
Aurumoth @ Life Orb / Leftovers
100 HP / 252 SpAtk / 152 Spe
Timid Nature
Trait: Weak Armor / Illusion / No Guard
- Tail Glow
- Bug Buzz
- Psyshock / Psychic
- Hydro Pump / Focus Blast
Aurumoth @ Light Clay
252 HP / 4 Atk / 252 Spe
Jolly Nature
Trait: Illusion / No Guard
- Reflect
- Light Screen
- Healing Wish
- Megahorn
Aurumoth @ Life Orb / Leftovers / Expert Belt
252 Atk / 32 SpA / 220 Spe
Naughty Nature
Trait: Weak Armor / Illusion / No Guard
- Megahorn
- Close Combat
- Ice Beam / Blizzard / Overheat
- Thunderbolt / Thunder
That's all, folks
EDIT: Oh, how could I forget?
Aurumoth @ Choice Scarf
252 HP / 4 Atk / 252 Spe
Jolly Nature
Trait: Illusion
- Final Gambit
- Trick
- Healing Wish
- Megahorn
Trick something a Scarf, then kill yourself. Final Gambit if you haven't taken any damage yet, Healing Wish if your team is on its last legs.
Last edited by bugmaniacbob; Nov 9th, 2012 at 5:01:44 PM.
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