"Running most likely calculations... Yes, I think this will be the most effective path to victory. Thinking things through, Decoy would survive the round... at very low health, meaning it would be knocked out action 1 next round, unless I pulled something tricky. Zzz! is low on energy, and I need to keep him that way. Itsumo hypnotizes Zzz! when he is due to chill, skipping the chill and, ideally, waking up the next action to Tackle the soon to self-destruct Decoy, thus incurring repeated move energy penalty. I'd Spite to increase the cost, but my calculations say that only if I act NOW will I knock out the Sawsbuck. Three Sucker Punches, a Thunder to increase the likelihood of acting, and even with leftovers, Decoy Knocks out Stomp!! To boot, a little extra damage on Zzz!, and Odor Slueth only allows the USER to hit the target with fighting and normal typed moves, meaning Itsumo will dodge the SelfDestruction!"
Action 1: Sucker Punch (Stomp!)
Action 2: Hypnosis (Zzz!)
Action 3: Sucker Punch (Stomp!)
Action 1: Thunder (Stomp!)
Action 2: Sucker Punch (Stomp!)
Action 3: Massive Self-Destruction (SelfDestruct+SelfDestruct Combo)