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Old Nov 11th, 2012, 2:56:39 PM   #1
bugmaniacbob
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Default CAP 4 - Part 14 - Dex Submissions

Ok so it's unbearable dullness time

My power is fading and I must preside over this... hoo-bloody-ray.

Some TL edicts:

Height: 2.1m / 6'11"
Weight: 193.0 kg / 425.5 lbs
Gender Ratio: 50% Male / 50% Female
Hidden Ability: Illusion

Interestingly, all BW CAPs thus far have been resistant or immune to both of Low Kick and Grass Knot. Why do we hate these moves so much?

Anyway, as much as I'd love to explain my reasoning, I can't be bothered to.

Oh alright fine then.

Height is above average for a pseudo-legend - less than Dragonite, but more than Tyranitar and Garchomp. Which is jolly fitting.

Weight makes so little difference to anything but... I went with 199 kg, which is about the same as Ho-Oh. Yeah I know what you're thinking, but just let me explain. I envisage the body being pretty feather-light, but the wings being heavy - they are, after all, made of gold. Thus, I did the following: First, I modelled the wings as being gold bars of 100 x 20 x 5 cm, which gives a volume of 10,000 cm^3. Assuming that they are pure, 24 karat gold Au (which has a density of 19.3g/cm^3), they should have a rough mass of about 193,000g, or 193 kg.

After that, you can make a guess at the fluffy body mass. I decided to make it a nice round number, but I kept it to 6 kg, so the overall mass was under 200, and thus that Grass Knot and Low Kick had 20 less BP (small, I know, but who cares) and to annoy people using Heavy Balls. Actually, scratch that. I'll leave it as 193 kg as a little easter egg for the people who know about the density of gold - which I think adds a bit of a nicer touch than the rather arbitrary addition for body mass.

Everybody believes in gender equality, so 50%/50% there.

Also Illusion is the Hidden Ability because let's face it it makes the least sense out of any of the abilities on Aurumoth and I really didn't want to spend time thinking about it too hard

Anyway, Dex Entry time!

And thankfully some kind soul bothered to update the Dex Entry Submission guidelines so that we could all know what we should be aiming for. I really should remember to thank that person. Wish I could remember his name...

The following rules must be adhered to by all submissions:
  • Pokedex entries are 1-3 short, simple sentences.
  • Pokedex entries must be submitted as a Final Submission to be considered in the poll. You should make this absolutely clear so that the Topic Leader knows that it is your Final Submission.
  • Provide a Pokedex entry for Pokemon Black, Pokemon White, and a combined entry for Pokemon Black 2 and Pokemon White 2. This means that you need to submit three Pokedex entries, not just one. Usually, the Black and White entries complement the ideas of the other, but address different sides of the same coin, while the combined third entry combines the two ideas in some fashion. Check some in-game BW Pokedex entries for examples.
  • You may ask for advice, but bumping of any kind is not allowed. If people don't comment on your Pokedex entry, let the silence be your advice. You can revise it and repost it, but please don't ask for help in the thread.
  • Keep entries in good taste. If it happens on Animal Planet or in National Geographic it's fair game, but gratuitously violent or excessively disgusting entries will be warned and deleted.
  • One submission per user.

Example Submission: Serperior

Serperior, the Regal Pokemon
Black: It can stop its opponents' movements with just a glare. It takes in solar energy and boosts it internally.
White: They raise their heads to intimidate opponents, but only give it their all when fighting a powerful opponent.
Black 2 / White 2: It only gives its all fighting against strong opponents who are not fazed by the glare from Serperior's noble eyes.


-------

Below is CAP 4 so far:

Name: Aurumoth


Quote:
Originally Posted by Fat capefeather View Post
Name: Risky Business (formerly "Living On the Edge")

General Description: This Pokémon is very risky to play, but very rewarding if played correctly.

Justification: Many of the Pokémon that are successful in OU are relatively easy to play or have great "safe" options (e.g. U-turn). Yet, many other Pokémon look very powerful, but are less successful than they could be because of some large risks involved (e.g. Hydreigon), and some aren't successful at all (e.g. Honchkrow). This self-balancing concept intends to explore what it takes for a risky Pokémon to be successful, and how much inherent risk a Pokémon can get away with. It should be emphasized that this concept is NOT about luck management, but rather, it is about what the user can afford to do given his/her opponent's options, and vice versa.

Questions To Be Answered:
  • What is the relationship between risk and potential consequences, both positive and negative?
  • What kinds of inherently risky tactics are successful in the OU metagame?
  • Do risky Pokémon need some form of safe options (e.g. switch-ins) to be successful in OU, or can it get away with having few really safe options?
  • How does Substitute, a well-known "safe" move with nearly universal distribution, impact how this Pokémon is built and played?
  • How do existing Pokémon use and deal with risky situations?
  • Can risky Pokémon be played well in the early game, or are they better off put into action later on?
  • How do different playstyles interact with risky situations?


Typing: /
Abilities: Weak Armour / Illusion (DW) / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe
Movepool:
Quote:
Originally Posted by Fat Korski View Post
Level-Up Moves
Egg Moves
TM/HM Moves
Tutor Moves
Height: 2.1m / 6'11"
Weight: 193.0 kg / 425.5 lbs
Gender Ratio: 50% Male / 50% Female
Experience Growth: 1,250,000 EXP (Slow)
Base Happiness: 35
Effort Value Yield: 1 HP, 1 Attack, 1 Special Attack
Capture Rate: 45
Base Egg Steps: 10,240

Last edited by bugmaniacbob; Nov 13th, 2012 at 11:49:58 AM. Reason: changes to final product layout...
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